Mike Meurkens's profile

Renaissance Workbench

Renaissance - Workbench

Introtext

For this assigment we had to make a propset, starting from 2D silhouettes to 3D models.
My theme was Renaissance so I had to design a few workbenches in that style.
Because I was mostly inspired by the architecture in that era I wanted to heavily implement those in my models.
I also wanted to maintain a messy/historic vibe while also trying to keep things fancy.
I tried doing this by adding a bunch of tools spread around the workbench, I also demolished the model a small bit to make it similar to some ancient ruines.
to still keep things fancy and elegant added a lot of gold and made the structures look sturdy and well build.

Renders
Sketches
3D Tools:
No Color
top view

Styleboard
Feedback

- Rocks look too flat/not like rocks - I solved this by adding a marble texture and made it look a bit more demolished by destroying some parts 
- Not enough variation in the sketches - solved this by making more sketches/
- didn't really look like a workbench - made bunch of tools and spread them across the workbench to make it look more like a mess.
How I made the rocks
- at first I wanted to learn more about geometry nodes but those didn't give me the expected results.
So I made these rock like shapes and extracted them from the model with the Boolean tool.
both of these things were new for me so I learned a lot and I'm glad with the results.
Renaissance Workbench
Published:

Renaissance Workbench

Published: